Sunday 25 April 2010

Artificial Intelligence for Games

Artificial Intelligence for Games



Artificial Intelligence for Games



Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. Get and download textbook Artificial Intelligence for Games for free
Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to Artificial Intelligence for Games new edition

Download free books for Artificial Intelligence for Games


Categories: Artificial intelligence, Computer games->Programming, Computer animation. Contributors: Ian Millington - Author. Format: NOOK Book

Categories: Artificial intelligence, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover

Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover

Categories: Artificial intelligence, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover



Artificial Intelligence for Games Textbook


In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques
n this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to

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