Sunday 15 May 2011

Introduction to 3D Game Programming with DirectX 11 Textbook

Introduction to 3D Game Programming with DirectX 11



Introduction to 3D Game Programming with DirectX 11



This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. Get and download textbook Introduction to 3D Game Programming with DirectX 11 for free
payment | shipping rates | returns Introduction to 3D Game Programming with DirectX 11 Product Category :Books ISBN :1936420228 Title :Introduction to 3D Game Programming with DirectX 11 EAN :9781936420223 Authors :Frank Luna Binding :Paperback Publisher :Mercury Learning Information Publication Date :2012-03-02 Pages :864 Signed :False First Edition :False Dust Jacket :False List Price (MSRP) :49.95 Height :1.9700 inches Width :7.0100 inches Length :8.9000 inches Weight :3.1300 pounds Keywords
The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. Introduction to 3D Game Programming with DirectX 11 new edition

Download free books for Introduction to 3D Game Programming with DirectX 11 [With DVD]


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM wi

Introduction to 3D Game Programming with DirectX 11 [With DVD] Frank D. Luna Product code : 9781936420223 Format :Mixed media product 600 pages Category :Computers/Computing Published :26 April 2012 Condition :Brand new, unused SYNOPSIS This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniqu

Intl Pub Marketing 9781936420223 Introduction to 3d Game Programming With Directx 11 By Luna, Frank Description Presents instructions on programming interactive video and computer games using DirectX 11. *Author: Luna, Frank D. *Publication Date: 2012/03/31 *Number of Pages: 864 *Binding Type: Paperback *Language: English *Depth: 2.00 *Width: 7.00 *Height: 9.00 SKU: UBM9781936420223 Payment We accept payment via PayPal, Mastercard, Visa, American Express, Discover and PayPals Bill Me Later

Introduction to 3D Game Programming with DirectX 11, ISBN-13: 9781936420223, ISBN-10: 1936420228



Introduction to 3D Game Programming with DirectX 11 Textbook


The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites


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