Monday 16 May 2011

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition



What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition



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What Video Games Have to Teach Us about Learning and Literacy. Second Edition
What Video Games Have to Teach Us About Learning and Literacy. Second Edition new edition

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James Paul Gee begins his classic book with 'I want to talk about video games--yes, even violent video games--and say some positive things about them.' With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like 'World of WarCraft' and 'Half Life 2' are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a c

What Video Games Have to Teach Us About Learning and Literacy. Second Edition Revised and Updated Edition, ISBN-13: 9781403984531, ISBN-10: 1403984530

Categories: Visual literacy, Learning, Psychology of, Visual literacy. Contributors: James Paul Gee - Author. Format: Paperback

Categories: Visual literacy, Learning, Psychology of, Visual literacy. Contributors: James Paul Gee - Author. Format: Paperback



What Video Games Have to Teach Us About Learning and Literacy. Second Edition Textbook





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